![]() ![]() ![]() You probably didn't have your overclock settings cranked when you tried your cores out. The only issues I encountered was the sweet music of Pepsiman not working, although that might be an issue with my cue+bin and not the emulator, since the music plays (not well, at least in stage 3) in PSX ReArmed.ĭreamcast games work very well for me as well, as I've been able to play various games (namely Crazy Taxi, Sonic Adventure, and Sonic Adventure 2, along with various proto/demo builds of the latter two games) with 1280 x 720 resolution and widescreen hacks with no issues. I've been able to play 47 days of LSD Dream Emulator without any issues (that I could tell, because goddamn is that game an acid trip). Games seem to work consistently well in 1280 x 720 with widescreen hacks. PS1 games run very well if you use the Beetle PSX core, which I will link here because I am a deliverer of sauce and an utmost chad. I was even able to get the recently leaked Dinosaur Planet running in 1280 x 720 with widescreen hacks without any unusual graphical glitches. N64 games are hit and miss when it comes to doubling the resolution and using widescreen hacks (Mario Tennis and presumably Mario Golf being the big offenders, as they seem to only run well in the original resolution and maybe 16:9 stretched settings). I've had few or no problems playing 32X, N64, PS1 and Dreamcast games in RetroArch when they're in their standard resolutions. MelonDS works perfectly if you use the standalone versions.
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